The TRON Universe
Every TRON address that transacted in the last 20 blocks, drawn as a point placed by the address itself.
Drag to orbit, scroll to zoom. Nearby points share the start of their addresses.
Every point is one TRON address that transacted recently. Its position is read out of the address itself rather than assigned, so the same address always lands on the same spot.
Addresses that begin the same way therefore land near each other, and that is the thing to look for. TRON addresses are otherwise random, so a tight knot sharing six or more leading characters is not chance — somebody ground them to match, which is what an exchange or a service labelling its own wallets does. Click a point and choose Family to ring every drawn address sharing its first 6 characters and count them.
Each block lands as a pulse of the frame and a flash of lines joining the addresses its transactions connected, fading out before the next block arrives. The bar counts the seconds since the last block and turns the figure to the warning colour once a second block is overdue. Newest block in the bar hides the 20-block wake and leaves only the addresses the latest block touched; their sizes still state their standing over the whole window.
Colour is how many of the last 20 blocks the address appeared in: blue for one, warm for more than half, white for all 20. Size is its transaction count across those blocks set against the busiest address in the field, which draws largest, counting what it sent and what it received separately and taking the larger. The leader changes, so sizes rescale with it. Points dim as they age and leave after 20 blocks. Click one for its figures.
Click a point and choose Hide to take that address out of the picture. This changes the drawing and nothing else. The list is kept in this browser, no one else’s view changes, and the address keeps transacting and keeps being counted — the address count on the stage is the whole world’s, so it still includes whatever you have hidden. Because size is measured against the busiest address on screen, hiding a busy one makes every remaining point larger. Use the hidden count on the stage to bring them all back.